
Ex-League Animator and RE Composer Team Up for Trippy Afterlife Platformer
Key takeaways
- Indie platformer set in a surreal afterlife, developed by a former League of Legends animator
- Features music by the composer of Zach Cregger's Resident Evil adaptation
- Gameplay focuses on mundane tasks like gardening and mask-carving rather than combat or traditional goals
Abelina is a new platformer that sends players into a bizarre afterlife where the usual rules don't apply. Developed by a former League of Legends animator alongside the composer who scored Zach Cregger's Resident Evil film, the game casts you as a recently deceased man navigating an environment that resists easy explanation. Rather than confronting the existential weight of his situation, the protagonist finds himself absorbed in mundane tasks—tending gardens, carving masks, and deliberately avoiding deeper questions about his surroundings. The game's surreal aesthetic and deliberately obtuse premise suggest a title more interested in mood and visual strangeness than narrative clarity. It's the kind of project that appeals to players drawn to indie games that prioritize atmosphere over accessibility.
The bigger picture
Abelina arrives in a crowded indie platformer market where visual and thematic distinctiveness matter more than technical polish. The collaboration between a high-profile animator and film composer signals serious artistic ambition, though whether mainstream audiences will embrace its deliberately evasive approach remains uncertain. Success likely depends on word-of-mouth discovery among players fatigued by conventional platformer storytelling—a niche but vocal audience.
We're fascinated by what happens when talented creators from adjacent mediums (animation, film scoring) dive into game design on their own terms. Abelina feels less like a traditional game pitch and more like someone's fever dream made interactive. That's exactly the kind of creative risk we think deserves attention.
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