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Fire Emblem, Marvel Tōkon, and a Star Wars tactics game dominate the Eurogamer team's August playlist
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Fire Emblem, Marvel Tōkon, and a Star Wars tactics game dominate the Eurogamer team's August playlist

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Key takeaways

  • Fire Emblem: Fortune's Weave is generating intense pre-release buzz from Eurogamer's Dom after a preview build session.
  • Marvel Tōkon: Fighting Souls praised for accessible auto combo system; PC server issues flagged as an early concern.
  • Zero Company's turn-based tactics design impressed Chris, though commercial viability in the genre remains a worry.

The Eurogamer team's weekly gaming roundup for August 15, 2026 paints a vivid picture of what's on the horizon for players across strategy, fighting, and tactics genres. Dom has been deep in a preview build of Fire Emblem: Fortune's Weave on Switch 2, describing an almost haunting level of immersion — hearing phantom level-up chimes at night and seeing grid-based units behind closed eyelids. The game has not yet launched, but Dom's reaction alone suggests Nintendo and Intelligent Systems may have another major release on their hands.

Connor, meanwhile, has been putting time into Marvel Tōkon: Fighting Souls, the new entry in the fighting game space that has been generating buzz. After initially favoring Ghost Rider, Connor switched to Star Lord as a point character and praised the game's accessible auto combo system for making it genuinely enjoyable to explore the roster. A note in the entry hints at additional coverage coming to the site soon, suggesting a fuller review or feature is in the pipeline.

Chris has been unable to shake thoughts of Zero Company, a turn-based tactics game with a Star Wars-adjacent feel, after finishing a preview session. Despite having no access to the game after the preview period ended, Chris highlighted a specific mechanic — a character named Jae who automatically executes enemies below a health threshold — as a clever design touch. Chris also voiced concern that the game risks being overlooked commercially, a fate that has befallen many turn-based tactics titles in recent years despite critical praise.

Bertie contributed something different this week: the organization of a Eurogamer community gaming session using Big Walk, a multiplayer walking game. The session pulled in 12 players — the maximum the game supports — and by Bertie's account produced genuine laughter and enough enthusiasm for participants to want to organize another. The session was also tied to an upcoming themed week on the Eurogamer site, hinting at community-focused content arriving soon.

Taken together, the roundup offers an early look at several games that could define the late 2026 release calendar. Fire Emblem: Fortune's Weave and Zero Company both appear to be generating strong internal enthusiasm at the preview stage, while Marvel Tōkon: Fighting Souls is already building a player base ahead of broader coverage. The community Big Walk session adds a different dimension — a reminder that some of the most memorable gaming moments come from shared, spontaneous experiences rather than blockbuster launches.

The bigger picture

The reaction to Fire Emblem: Fortune's Weave described here is worth taking seriously. Preview-stage obsession of this kind — phantom sound effects, intrusive thoughts during work — is the type of word-of-mouth that Nintendo-adjacent titles thrive on. Intelligent Systems has maintained a loyal audience for the Fire Emblem series, but each entry has to prove it can balance accessibility with tactical depth. If Fortune's Weave is landing this hard on journalists before release, the Switch 2 may have a meaningful system-seller on its hands at a time when Nintendo is still building momentum for the platform.

Marvel Tōkon: Fighting Souls enters a competitive fighting game landscape where Marvel vs. Capcom's legacy looms large and the genre has recently seen renewed investment from publishers. The detail about Connor abandoning PC lobbies in favor of PS5 servers to avoid technical issues is a small but telling data point — online infrastructure remains a persistent vulnerability for fighting game launches, and any platform parity problems could affect the game's long-term community health. Rival titles like Street Fighter 6 and Tekken 8 have set a high bar for rollback netcode and matchmaking quality.

Zero Company's situation may be the most strategically interesting storyline here. The turn-based tactics space has a documented commercial problem: games like Midnight Suns and other thoughtfully designed strategy titles have underperformed at retail despite favorable reviews. Chris naming this concern explicitly in a casual weekly column suggests it is a widely shared anxiety among people watching the genre closely. Publishers and developers in this space may need to think harder about marketing positioning and release timing to break out of the niche, and Zero Company's eventual launch window will be worth watching carefully.

LagPing's take

We flagged this week's gaming diary because it quietly previews several titles that could matter a great deal to our readers over the next few months. Fire Emblem: Fortune's Weave in particular caught our attention — when a journalist describes a game they cannot legally discuss in full as something that keeps them up at night, we think that is worth surfacing. We also appreciate that this column does something a lot of games coverage skips: it captures the texture of playing, not just the verdict. The Zero Company entry, for instance, is really about one small mechanic that felt satisfying, and that specificity tells you more about a game than a score ever could. The Big Walk community session is a welcome reminder, too, that reader engagement and genuine fun can coexist in games media. We will be watching all three of these titles — Fortune's Weave, Tōkon, and Zero Company — closely as their release dates approach.

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