
Naughty Dog Veteran Says Remaking Uncharted 1 Would Be a 'Cash Grab' With No Real Purpose
Key takeaways
- Benson Russell, designer on Drake's Fortune and Uncharted 2, publicly opposes remaking the 2007 original.
- Russell argues Drake's Fortune is already playable on modern consoles, unlike games with genuine accessibility barriers.
- Naughty Dog is currently focused on new IP Intergalactic: The Heretic Prophet, with no remake officially announced.
Benson Russell, a designer on Uncharted: Drake's Fortune and Uncharted 2: Among Thieves who continues to work at Naughty Dog, spoke openly in August 2026 about why he opposes a potential remake of the franchise's first entry. His comments came during a conversation with FRVR, and they were pointed — Russell doesn't see the creative or commercial case for rebuilding a game that players can already access on modern consoles. The remarks are notable precisely because they come from someone who helped build the original experience nearly two decades ago.
Uncharted: Drake's Fortune launched on PlayStation 3 in 2007 and essentially redefined third-person action-adventure games for a generation of players. The title went on to influence countless studios and spawned a critically acclaimed trilogy, a standalone spin-off, and eventually a Hollywood film adaptation. For the better part of the last two years, rumors have circulated suggesting Naughty Dog might be revisiting the original game in remake form, though no official announcement has ever been made.
Russell used System Shock as a contrast to make his argument. He noted that System Shock's notoriously difficult key bindings created a genuine barrier that locked many players out of the experience — giving a remake real purpose. Drake's Fortune, he argued, has no such problem. 'There's already a version you can play on modern consoles,' he said, questioning what a remake would actually add to a game that is already accessible and still culturally present.
His concerns go beyond accessibility. Russell argued that improving the narrative to modern standards would require rewriting the story, altering set pieces, and ultimately changing the spirit of what made the original memorable. He drew a parallel to The Last of Us Part 1, Naughty Dog's 2022 remake of its own 2013 classic, implying skepticism about that project as well. For Russell, revisiting finished work without a compelling creative reason amounts to little more than a commercial exercise.
Meanwhile, Naughty Dog appears focused on its next original IP, Intergalactic: The Heretic Prophet, which has drawn enough internal attention that studio head Neil Druckmann stepped back from his role on HBO's The Last of Us television series to concentrate on development. Separately, hints from Druckmann about a possible Last of Us 3 have kept fan speculation alive. Whether a Drake's Fortune remake ever materializes remains unclear, but Russell's voice adds a significant internal perspective to a conversation that has so far been driven entirely by outside rumor.
The bigger picture
Russell's candor is refreshing in an industry where developers rarely push back publicly against remakes — a format that publishers have leaned on heavily throughout this console generation as a relatively lower-risk revenue strategy. His framing of a potential Drake's Fortune remake as a 'cash grab' is a direct challenge to the logic that nostalgia alone justifies reconstruction. That argument has real weight coming from someone inside Naughty Dog, not a critic on the outside.
The comparison to Sony's own The Last of Us Part 1 is worth dwelling on. That remake launched at full price in 2022 and drew criticism from some quarters for being a graphical upgrade of a game already remastered on PlayStation 4. Russell implicitly validating that criticism from within the studio suggests there may be genuine internal disagreement about how Naughty Dog allocates its creative resources. For Sony, which has used remakes and remasters strategically to fill release gaps, Russell's public skepticism could complicate the narrative around future catalog revisits.
The broader implication for players watching Naughty Dog is this: if the studio's own designers are resistant to remake culture, it may signal that Intergalactic: The Heretic Prophet is consuming enough bandwidth that there's little appetite for legacy projects anyway. Rivals like Bluepoint Games, which has built an identity around premium remakes, would have little trouble stepping into that space if Sony wanted to outsource it. Fans waiting for a next-generation Uncharted experience should probably focus their expectations on new IP rather than polished versions of what already exists.
We're covering Benson Russell's comments because they cut against a very well-worn assumption in the gaming industry — that beloved classics are always fair game for remakes, and that players will automatically welcome them. Russell's perspective is valuable precisely because he's not an outside critic; he helped build Drake's Fortune and still works at the studio rumored to be revisiting it. That insider friction makes this more than a routine developer quote. At LagPing, we think the remake debate deserves more honest examination, especially as publishers increasingly use catalog titles to manage release calendars and revenue targets. When the people who made the originals start questioning the value of remaking them, that's a conversation the wider gaming community should be having. We'll be watching to see whether Naughty Dog addresses these rumors officially — and whether Russell's candor changes anything internally.
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