
Speedrunner JokerD Claims Level 60 Crown Again, Leaves WoW Forever Devs Scrambling
Key takeaways
- JokerD's team hit level 60 in three days using Undead characters with buffed Cannibalize for mana sustain.
- No other solo player or team has reached level 60 yet; second place remains at level 53.
- Raids don't open until December 9, forcing early max-level players to re-roll alts or wait for endgame content.
JokerD's squad became the first to hit level 60 in World of Warcraft Forever mere days after the server launch, extending their legacy after claiming the same title in WoW Classic back in 2019. The team of five characters—mostly Undead with one Troll—exploited a Blizzard design change: Cannibalize now restores mana, eliminating downtime between massive mob pulls. By stacking Undead characters and coordinating area-of-effect abilities, they steamrolled through content while competitors like Ksuper Worldfirst lagged at level 53.
The speedrun victory undermines Forever's stated philosophy of paced exploration and community building. Blizzard deliberately delayed raid openings until December 9, but max-level players now face a content drought. Game designer Kris Zierhut emphasized that leveling alts represents the intended endgame, signaling Blizzard's acceptance that grinding-focused players will always outpace casual progression.
The bigger picture
JokerD's back-to-back world firsts expose a recurring tension in Blizzard's classic-era servers: intentional design pacing crumbles against coordinated optimization. Competitors like guilds aiming for server-first raid clears now face pressure to match JokerD's efficiency or risk falling further behind. Whether Blizzard tweaks Cannibalize or introduces harder mid-level content will signal how seriously they're treating anti-speedrun balance.
We're covering this because it shows how WoW's community still treats progression as a race, even when developers explicitly want it to be a marathon. JokerD's efficiency is impressive, but it also highlights the gap between design intent and player behavior. It's a pattern Blizzard keeps trying to solve.
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