
Undead Labs Cuts Staff After Xbox Split, Promises State of Decay 3 Stays on Track
Key takeaways
- Undead Labs cut significant staff after splitting from Xbox's ownership structure this summer.
- Studio head confirmed State of Decay 3 development stays on schedule for 2027 release.
- Independence gives Undead Labs direct community connection but creates self-funding challenges.
Undead Labs, the developer behind State of Decay 3, has confirmed it laid off a significant portion of its workforce following its independence from Xbox. The move comes as part of Microsoft's broader restructuring of its gaming division announced earlier this year. Studio head Philip Holt acknowledged the departures in a LinkedIn statement, describing the affected employees as "exceptionally talented developers" who shaped the franchise. Despite the cuts, Holt assured players that State of Decay 3 remains in active development and will launch on schedule in 2027. The studio emphasized that independence allows it to focus on delivering the game its community expects while building a sustainable future as a standalone operation.
The bigger picture
Undead Labs joins a growing cohort of Xbox studios navigating life outside Microsoft's umbrella, though not all are succeeding. While Undead Labs secured independence, peers like Ninja Theory face studio closure after failed acquisition talks—a reminder that separation alone doesn't guarantee survival. The 2027 launch window suggests the team has runway, but the layoffs signal real financial constraints. Watch whether other independent Xbox studios announce similar cuts in coming months.
We're tracking how the Xbox studio exodus reshapes the industry. Undead Labs' situation shows both the opportunity and fragility of independence for mid-tier studios. The studio's public commitment to the 2027 launch matters—if they slip, it'll signal deeper problems. We'll keep an eye on how this affects State of Decay 3's quality and scope.
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