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What We're Playing: Pokémon TCG Haunts Us, D&D Chaos Unfolds, Moonlighter 2 Devours Hours
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What We're Playing: Pokémon TCG Haunts Us, D&D Chaos Unfolds, Moonlighter 2 Devours Hours

4d ago0 views

Key takeaways

  • Pokémon TCG Team Rocket set frustrates with duplicate shinies while critical meta cards remain elusive.
  • D&D campaign features a pacifist Loxodon cleric managing chaotic party members through sleep spells.
  • Moonlighter 2 roguelike loop hooks via constant meaningful upgrades and procedural run variety.

This week's gaming rotation spans three very different experiences consuming the LagPing staff. Editor-in-Chief Chris Tapsell has been grinding daily Pokémon TCG matches with the Rocket set, though pack luck remains brutal—duplicates of useless shinies while critical cards like Team Rocket's Raticate ex stay elusive. The set itself shines with playful design and standout artwork, even if the competitive meta feels stale.

Meanwhile, Tapsell's recently joined a proper D&D campaign where his Loxodon cleric serves as reluctant party babysitter. The rest of the group is "absolutely feral," so his pacifist character has become part weary Gandalf, part exasperated disciplinarian—literally putting friends to sleep mid-combat to prevent chaos. Progress crawls, but the dynamic is endlessly entertaining.

Moonlighter 2 rounds out the trio, dragging hours away with its roguelike dungeon runs paired against shop management. Meaningful upgrades and new gear constantly dangle fresh goals, making each procgen run feel distinct and rewarding in ways the original never quite achieved.

The bigger picture

Pokémon TCG's pack system remains a frustration point that mirrors broader collectible card game design—targeted rates versus rng despair. The D&D campaign reflects a wider return to tabletop gaming among tech professionals seeking offline social play. Moonlighter 2's success hinges on what roguelikes do best: incremental progression loops that eliminate dead runs. Watch whether its early-access momentum sustains post-launch.

LagPing's take

We love this feature because it shows what actually hooks our team when deadlines blur together. Real talk: Tapsell's handling a review backlog, the Moonlighter 2 early-access pull is genuine, and yes, his D&D elephant-cleric really is that entertaining. We're bringing this back because gaming is how we decompress between news cycles.

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