
Lunar Evacuation Becomes Battleground in Liu Cixin's Next Sci-Fi Game
Key takeaways
- Third-person shooter based on Liu Cixin's novella, not the 2019 film, with author's direct involvement and approval.
- Studio Surgical Scalpels spent 12 months pitching to secure rights from Starry Dome; development launched post-Chinese New Year.
- Premise centers on engineer protagonist forced to evacuate the Moon amid conflict between Earth and Spaceship factions during interstellar escape.
Studio Surgical Scalpels is developing The Wandering Earth: The Last Full Moon, a third-person shooter grounded in Liu Cixin's 23,000-character novella about humanity's desperate flight from an expanding Sun. Players assume the role of an engineer deployed to the Moon during the "Braking Era"—a 2,500-year planetary escape plan—just as factions clash over whether to preserve Earth or abandon it for starships. The game skips the 2019 film adaptation entirely, returning to the novella's hard sci-fi foundations with Cixin's direct approval. Development began after Chinese New Year following a grueling 12-month proposal phase between Surgical Scalpels and Starry Dome, the IP licensor. A playable multi-level demo is already circulating internally, with the team positioning this as a fresh IP distinct from their previous zero-gravity shooter Boundary.
The bigger picture
The pairing matters beyond licensing optics. Surgical Scalpels proved capable of space-combat design with Boundary, and returning to novella source material positions the game to capture the thoughtful worldbuilding that made the 2019 film a breakthrough for Chinese sci-fi exports. Meanwhile, the Chinese gaming market's appetite for hard sci-fi adaptations remains largely untested at AAA scale—this becomes a key test case for whether literary IP can sustain engagement beyond film audiences, especially as competitors pursue their own adapted properties.
We're tracking this because Liu Cixin's work has become the flagship of Chinese sci-fi globally, and watching how developers translate his novels into interactive form tells us something about where gaming storytelling is headed. The 12-month courtship between studio and licensor shows how seriously studios now treat source material fidelity. Worth watching.
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