
RPS Editors Split Between Pirates, Bug Knights, and Forgotten AC Entries This July
Key takeaways
- Several editors are juggling Assassin's Creed Black Flag Resynced, Lords of the Fallen, and Hollow Knight: Silksong this weekend
- One staff member is teasing an embargoed August title, hinting at upcoming guides coverage for an unannounced game
- Mark plans to finally try Assassin's Creed Rogue despite having a years-old unfinished AC3 remaster already on his plate
It's another weekend in the gaming calendar, and the editorial staff at one of PC gaming's most beloved outlets have once again spilled their plans for how they intend to spend their downtime — and the answers range from swashbuckling piracy to poetry collections and mysterious embargo-locked secrets. Deputy editor James Archer, still physically recovering from a self-inflicted injury sustained by walking down a mountain in Baku rather than taking the available funicular, is hoping this weekend proves considerably kinder to his legs. It's the kind of detail that only a games journalist could frame as a step counter's fault.
Edwin is feeling the pull of tactical RPGs after spending time writing about Star Wars: Zero Company, leaving him torn between the cult-favourite Troubleshooter: Abandoned Children and a Switch revisit of Othercide — though he harbours doubts about whether the latter's notoriously finicky interface survived its port to the smaller screen. Outside of gaming entirely, he's also just picked up a poetry collection from Aaron Kent. Jeremy, meanwhile, is bouncing between Assassin's Creed Black Flag Resynced and Lords of the Fallen, having temporarily abandoned the gothic Soulslike in favour of becoming a pirate. He's also teasing a mystery title tied to August's release schedule, suggesting guides preparation is quietly underway.
James had loaded Replaced onto his Steam Deck ahead of a long-haul flight, fully intending to give the cyberpunk action-platformer proper attention — then promptly spent the entire journey playing Hollow Knight: Silksong instead. He admits he probably should return to Replaced at some point, but the gravitational pull of bug-world gibberish apparently remains overwhelming. Ollie, for his part, is bound by embargo and offering nothing beyond a theatrical shrug.
Mark is eyeing Assassin's Creed Rogue, the naval-heavy follow-up to Black Flag that he has somehow never gotten around to playing, despite being a fan of what Black Flag built on the water. He also acknowledges a half-finished playthrough of the Assassin's Creed 3 remaster that has been sitting dormant for approximately five years. His summary of the franchise — 'so many games about people in hoodies jumping around' — perhaps captures the series better than any official marketing ever has.
Three other staff members — Julian, Dion, and Callum — reportedly do not acknowledge the weekend as a concept, which tracks for anyone who has worked in games media. The piece closes, as is tradition, with an open question to readers about what they themselves are playing — a small but enduring ritual that has kept gaming communities talking every single week.
The bigger picture
Weekend gaming roundups might seem like lightweight editorial fare, but they serve a surprisingly important function in games journalism: they humanise the people behind the coverage and signal, in real time, what titles are generating genuine enthusiasm rather than just press-cycle attention. When a seasoned editor says they keep getting pulled back to Silksong over a newer release, that's meaningful social proof that the game has serious staying power. When another editor is dusting off an Assassin's Creed entry from over a decade ago, it speaks to how deep the backlog problem runs — even for people whose job it is to play games.
The casual mention of a mystery embargo title tied to August's release window is the most tactically interesting detail here. Games journalists teasing upcoming coverage within weekend blog posts is a low-key but effective way to build anticipation without violating embargo terms. It tells the audience that something significant is coming and invites speculation, which drives engagement. In an era where editorial traffic is harder to sustain, these small narrative hooks matter more than they might appear.
The broader picture painted by this roundup — tacticians, Soulslike goth worlds, piracy simulators, and a Steam Deck stuffed with competing priorities — reflects the genuinely fragmented nature of the current gaming landscape. There is no single dominant game pulling everyone in the same direction right now, and that diversity of choice is both liberating and slightly exhausting for players and writers alike. Watch August's release slate closely; based on the hints dropped here, there may be something worth clearing the schedule for.
We cover these weekend roundup pieces at LagPing because they offer something that press releases and review scores simply can't: an honest, unfiltered snapshot of what people who live and breathe games are actually choosing to spend their free time on. That authenticity matters to us. Right now, with a busy August release window approaching and several major titles already in the cultural conversation, it's genuinely useful to see where editorial attention is landing organically. The Silksong detail alone is worth noting — a game that continues to dominate despite everything around it. We also can't ignore the human element here: a hobbling editor, a poetry book, an embargo that's eating someone's weekend plans. This is what gaming culture actually looks like, and we think it deserves coverage.
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