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ZA/UM Cuts 32 Jobs Weeks After Zero Parades Launch as Studio Battles Commercial Struggles
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ZA/UM Cuts 32 Jobs Weeks After Zero Parades Launch as Studio Battles Commercial Struggles

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Key takeaways

  • ZA/UM has announced redundancies affecting up to 32 staff just two months after launching Zero Parades: For Dead Spies, citing insufficient commercial performance.
  • This marks the studio's second significant round of layoffs in two years, following cuts in 2024 that also saw a planned Disco Elysium expansion canceled.
  • The departures of founding creatives including Robert Kurvitz in 2022 and ongoing legal disputes have reshaped ZA/UM significantly since its Disco Elysium peak.

ZA/UM, the UK-based studio behind the acclaimed Disco Elysium, has announced a fresh round of layoffs that will affect up to 32 members of staff across all departments. The announcement came just two months after the studio launched Zero Parades: For Dead Spies on May 21, 2026, for PC and PS5 — a release that, while earning a respectable Metacritic score of 83 from critics, failed to generate enough revenue to sustain ZA/UM's current headcount. In a statement posted to its X/Twitter account, the studio acknowledged the difficult reality head-on.

The studio's message struck a tone that balanced grief with defiance. 'We have served redundancy or at-risk notices impacting up to 32 of our colleagues across all departments at ZA/UM Studio,' the statement read, adding that those leaving had made a 'lasting difference' to the studio and its latest game. ZA/UM also noted it would continue to work through the process alongside its Workers' Alliance union, signaling that organized labor remains a factor in how the studio navigates these reductions. The studio emphasized that its 'artistic standards remain unchanged' and that it intends to persist.

This is not the first time ZA/UM has faced a significant workforce reduction. Back in 2024, approximately 24 employees were impacted by an earlier wave of layoffs, and the same period brought the cancellation of a standalone Disco Elysium expansion that many fans had been hoping to see. These cuts represent a pattern of painful contraction at a studio that once stood at the absolute pinnacle of the RPG genre.

The studio's recent troubles trace back further than the current financial shortfall. In October 2022, key creative figures including writer and designer Robert Kurvitz, writer Helen Hindpere, and art and design lead Aleksander Rostov reportedly departed involuntarily. A lawsuit from Kurvitz followed shortly after, with both he and Rostov alleging that Ilmar Kompus and Tõnis Haavel of Tütreke OÜ had obtained control of ZA/UM through fraudulent means — allegations the studio denied while launching its own counter-claims.

In the wake of those departures, a cluster of spinoff studios staffed by former ZA/UM developers has taken shape. Dark Math Games and Longdue Games announced their respective projects — XXX Nightshift and Hopetown — in October 2024, while Summer Eternal revealed itself shortly afterward. The parallel emergence of these studios illustrates how much talent has departed ZA/UM since its creative peak, and raises real questions about what the studio's future looks like as it downsizes once again.

The bigger picture

The timing of these layoffs is particularly damning. Zero Parades: For Dead Spies launched just two months ago and scored reasonably well with critics, yet it still wasn't enough to keep the lights on for a full-sized studio. This speaks to a broader and troubling trend in the games industry: critical appreciation no longer correlates reliably with commercial survival. Mid-tier and prestige titles are increasingly squeezed between blockbuster franchises with massive marketing budgets and lean indie productions with minimal overhead, leaving studios like ZA/UM in an increasingly untenable middle ground.

For ZA/UM specifically, the shadow of Disco Elysium looms impossibly large. That 2019 game didn't just win awards — it became a cultural landmark, a reference point for what games could do as a storytelling medium. Any follow-up was going to struggle against those expectations, but ZA/UM has been further hampered by years of internal upheaval, legal drama, and creative brain drain. The departure of Kurvitz and other founding figures wasn't just a PR headache; it fundamentally altered what ZA/UM is and what it can produce. Zero Parades, for all its merits, was always going to be judged against a game made by people who are no longer there.

What this signals for the wider industry is that even studios with genuine pedigree and critical goodwill are not insulated from the harsh economics of game development in the mid-2020s. Readers should keep an eye on whether ZA/UM announces a dramatically scaled-back project next, or whether the studio quietly pivots into a maintenance mode operation for its existing catalog. The spinoff studios — Longdue, Dark Math, and Summer Eternal — may ultimately be where the true successors to Disco Elysium's creative legacy are built, and they deserve close attention going forward.

LagPing's take

We've been following ZA/UM's turbulent trajectory for a while now at LagPing, and today's news feels like an important moment to document carefully rather than let pass. This isn't just another layoff story — it's the latest chapter in one of the most dramatic and genuinely sad sagas in modern game development. A studio that produced one of the most celebrated RPGs of the decade is now shedding staff for the second time in two years, and the reasons behind that slide are layered and worth understanding. We think gaming audiences deserve coverage that connects the dots across the years of legal disputes, creative departures, and now back-to-back rounds of redundancies. This story also fits into a much larger conversation we're actively tracking: the increasingly brutal economics facing studios that make serious, literary games for adult audiences. We'll continue watching what ZA/UM does next — and what its diaspora of former developers builds in the meantime.

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